A Poor Standard
October 21st, 2009Nostalgia is a tricky thing. If left unchecked, the past becomes more fantasy than reality. To some extent, that is what has happened with the Atari 2600 joystick.
Until recently, nostalgia and internet fanboy revisionism had effectively masked my Atari 2600 controller memories. Like so many others, I reminisced about when simple gaming was fun, and when a controller only needed a single joystick and a single button. Playing classic games using emulators and modern gamepads perpetuated my rosy view of the past. I began to speculate, “Surely the experience would be even better if I was playing on original hardware and with the original controllers.” Boy, was I wrong.
With red and orange on black, the Atari joysticks are instantly recognizable, even by those who weren’t alive when the Atari 2600 was in production. Most would agree that they are remarkably cool aesthetically. Unfortunately, there is nothing else redeeming about them whatsoever. To say that the Atari 2600 joysticks were flawed is an understatement. Atari’s 2600 controllers are by far some of the biggest pieces of crap in gaming history.
On one hand the Atari 2600 joystick is iconic, almost ubiquitous for retro gaming. On the other hand, it’s notoriously uncomfortable and unreliable. It interesting that this controller, that is so inferior, is still regarded as such a classic.
Ergonomically, the Atari 2600 joysticks were a complete disaster. Holding the base and firing with a thumb on the button was done with one hand, while the other was used to control the joystick. This arrangement was difficult to maintain comfortably. Regardless of user age, the controller left pain in digits, hands, and wrists. The longer the joystick was used, the more pain it caused, making it much more difficult to engage in extended gaming sessions. “Atari Cramp” was a phrase commonly used to describe a condition that included swelling, stiffness, and tendonitis.
Almost everyone I knew had a technique to deal with the 2600 joystick’s horrible ergonomics. Many of my friends played with the controller base pressed solidly against a table or the floor, relieving some of the stress to the wrists. If done properly, this also allowed the player to use fingers other than the thumb for firing. My solution was to brace one side of the controller’s base against my chest, which also alleviated wrist stress and arm fatigue.
And then there was the physical construction. Each joystick registered input with dome switches that simply didn’t wear well. The domes rapidly cracked, stuck, or disintegrated with normal play so that even a well-cared-for joystick, pristine on the exterior, could be rendered useless within several weeks of purchase. As the controls grew unresponsive, more extreme and forceful movements were required for input to be detected. More than once I witnessed joysticks literally snap as frustrated players tried to make their actions register on-screen. The injuries and skill required to get flaky controllers to work could turn playing the Atari 2600 into a sport.
It was the Atari joysticks and the high cost of replacing them so soon after purchase that introduced me to my father’s opinions about wasteful consumerism, planned obsolescence, and conspiracy theory. It was bad enough when one joystick needed replacement, but when the second one failed it exposed Atari’s master plan to fleece the consumer with expensive but poorly made junk. When I suggested that we upgrade to a more reliable third party Wico joystick, the $50 price tag convinced him that Wico was in on the conspiracy to separate him from his hard-earned money.
When the Atari joysticks broke, which they inevitably did, parents were furious. “What were you kids doing that broke that controller?” was heard throughout the land. No doubt many were needlessly punished because of Atari’s craptastic design and manufacturing.
Not all kids had parents who were willing or could afford replacement joysticks. Most of those tortured souls had to wait until Christmas. If they were lucky, their household still had a single working controller, albeit until that one died as well. With only one controller, two player games were impossible. Even worse were the battles over the one working controller and the hours of misery watching other people play while waiting for a turn.
There are those who have defended the original Atari joysticks by proposing that the controller’s problems were a result of period manufacturing and technical limitations. It has also been suggested that the 2600 joystick was created at the dawn of the industry, so it was inevitable that there would be flaws. These might be valid arguments for when the controller was first released in 1977, but it is no excuse for why the same flawed design was still being produced 5 years later. The argument is completely negated by the existence of the Wico joystick, which managed to get everything right while still using the same 1970s technology and manufacturing. With smooth action, better durability, and a improved design, the Wico provided everything the Atari 2600 joystick lacked. It was no accident that the Wico’s improved physical experience lead to higher scores.
The next time you read about how overproduction of lackluster games like Atari 2600 Pac-Man or ET caused the video game market to crash in the early 80s, try playing those games with an original Atari joystick. Make sure to buy one new, just as you would have at the time, so that when the joystick breaks you will feel the same resentment. It is just as reasonable, and even a little more so, that people were tired of blisters and unreliable hardware as it was that the industry crashed because of low-quality games. Taken as a whole, the bad hardware and software combined to create the conditions for the first video game bubble to burst. It’s time for video game journalists and historians to give the Atari 2600 joystick proper credit for its position in gaming history.
Rediscovering the harsh reality of the Atari joysticks wasn’t all bad, though. Without spending money on the classic controllers, suffering through playing them, and becoming a chump when the joysticks broke – all as a middle-aged adult – I might never have remembered that special moment when my father introduced me to the deeper meaning behind that special relationship between consumers and corporate America.
Decades have passed and history has proven there was no Atari joystick conspiracy perpetrated on the consumer. Very early on Atari had to know that these controllers were incredibly flawed. Even with years of unhappy customers, Atari did nothing to change or improve the hardware. Rumor has it that Atari originally used micro-switches that would have created decent joysticks. To save manufacturing costs, they replaced the micro-switches with cheaper dome switches. If true, that would explain why Atari refused to improve the faulty design.
As unreliable as the joysticks were, they became a standard that was eventually adopted by Commodore and cloned for use with their computers. Commodore used the same plug interface so Atari, Commodore, and third party controllers were all interchangeable. For every superior product like the Wico, there were dozens of 2600 joystick clones that were even less reliable. Because of Commodore’s lack of inventiveness, their adoption of the Atari interface meant the horrible 2600 joysticks became a standard for a decade longer than they should have.
The 2600 joysticks are cool because they are retro. They are best displayed on a shelf with other memorabilia rather than put to use creating blisters and outbursts of expletives.



My eye wandered between many games and systems. Then, as though guided by the powers that be, a throng of customers parted and revealed a PlayStation controller I didn’t recognize. I walked over to take a closer look.
