Who Knew Playing With Gravity Could Be Fun?
Friday, February 13th, 2009
Canyon Bomber (1977) was almost ridiculously uncomplicated. A single button per player was used to drop bombs. There were no other controls. Players flew back and forth in either a blimp or a biplane, with no control of speed or height. Below was a ravine filled with barrels numbered lowest at the top and highest at the bottom, representing the score earned when the barrels were destroyed. A player’s bombs could miss barrels altogether and hit the ground only three times before the game was over. A one-player option pitted human against a computer bomber.
Because there was no control over flight speed or height, each bomb dropped was a hopeful prediction of where it would land. As the number of barrels grew rare and the ground was exposed, timing the bombs became remarkably difficult.
The Atari 2600 version of Canyon Bomber was released in 1978. The black, gray, and white arcade graphics were replaced with bright colors and the numbered barrels represented by colored rows of blocks. The overall experience was similar to the arcade, however the smaller play field and increased pace of the game felt more frenetic and less strategic than the original. Also included in the cartridge was Sea Bomber, a compelling variation of Canyon Bomber with underwater subs as targets.
Rarely as a kid did I clear the barrels from the arcade screen, yet every time those failures motivated me to insert another quarter and try again. The objective seemed so obtainable, if only I could build my skill or get lucky with that last bomb.

Atari’s
Almost immediately after 

